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Table 2 Participants’ perspectives on government and industry framing of gambling and suggestions for alternative framing

From: From problem people to addictive products: a qualitative study on rethinking gambling policy from the perspective of lived experience

Government and industry perspectives

Participants’ perspectives

Gaming machines as:

• Safe

• Entertaining

• Beneficial to the community

Gaming machines as:

• Risky

• Designed to addict

• Harmful for the community

Problems from gambling as:

• Rare

• Based in gambler behaviour

• Caused by 'problem gambling' and 'problem gamblers'

Problems from gambling as:

• Common in people who use EGMs regularly

• Due to the addictive nature of machines

• Caused by 'gambling addiction'

• Happening to 'people with gambling problems'

Solutions for problem gambling:

• Based on the personal responsibility of gamblers

Solutions for problem gambling:

• Based on public health

• Require changes to government and industry behaviours

Policy responses:

• Focus on treatment

• Focus on individual behaviour

Policy responses:

• Reducing accessibility to EGMs

• Making products and venue environments safer

• Educating the community about harm

Implications for gamblers:

• Stigma

• Blame

Implications for gamblers:

• Reduced stigma and blame

• Reduced harm